Manual commands being sent would take a while, but if you send a program ahead of time, then the probe can run the program whether it has a signal or not.I have no experience with these parts, but: the shorthand "RT" is typically used for the mod "RemoteTech", which throws the stock commnet out the window and replaces it with something else (the mod existed long before stock commnet became a thing). That is one of the things that I thought was goofy with remotetech assumptions. So there is no delay, aside from the delay of sending the probe the programming ahead of time. kOS would just be a program sent to the probe, then the probe can run the program locally. We regularly send programming to satellites already. I guess, one just needs to stick to the RT2 rules and only use this when the craft has contact to KSC. At the moment the connection to the Archive at KSP is instantaneous and does not have a range limitation, so updating scripts in flight is possible anytime, anywhere, and (probably) without any delay. I guess, since it can be set to run a program when an action group is activated, it should be possible to have signal delay taken into account properly when it comes to program execution. Which of these solutions would you use or are you using? Are there any other addons that work well? Is there another way to make a controlled landing on a body without atmosphere with signal delay?Īfter some thought I also installed kOS and started playing with it a bit. Added difficulty: The probes mass will change with spent fuel. This is of course less exact, since the flight computer does only allow commands, no conditional programming, and the burns have to be calculated well. The second option I thought about is to make a map of the body the probe should land on using SCANsat, and to use that map as an estimate for elevation, before programming the flight computer appropriately.Does kOS respect signal delay in some way? How about kRPC? Also, from what I've read the integration between kOS and Remote Tech is not finished yet, so kOS doesn't care about antenna range. Nevertheless I have no idea, if this works for probes without crew pod, because with the games GUI one only has a radar altimeter in IVA. If I'm not mistaken, kOS or kRPC have variables that give you the radar altitude, so it should be doable to write a kOS or kRPC script that brings down the probes speed at the right point during descent.I've been thinking about two possibilities: If the program is already written and I only have to press the "Play" button, it's boring. If I can write a program that takes care of the landing, that's fun. Mechjeb, or any other "does everything for you" solution is a no-go for me. So, I'm planning to add another mod to my game - one that will help me with that issue, and I'd like to ask for your help on deciding. I mean, of course one could program a course on the flight computer that will have the craft have a defined velocity at a certain altitude, but, well, how should I know the elevation of the ground below the ship to choose the altitude at which it should be slowed down? Nevertheless, I'm planning to go to other planets soon, and I'm wondering if, and if yes, how landing on bodies without atmosphere is possible. Up to now landing isn't an issue, since my comm network does not reach out of the Kerbin system yet, so that the signal delay is low enough to allow nearly realtime control of probes. I've started a modded career mode save with 0.24.2 using (as one of many mods) Remote Tech 2.
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